Raytracing
... with povray
Some examples in povray and further reading.
global_settings{ ambient_light rgb<1,1,1> photons{ count 100000 media 10 autostop 0 jitter .4 } } light_source {<0,10,5>,1} camera{location <30,30,5> right x*image_width/image_height look_at 0} cylinder{<0,0,0>,<0,10,0>,2 pigment{ color rgbf <1,1,1,1> } finish{ reflection .1 ior 1.2 phong 0} photons { target reflection on } photons { target refraction on reflection on collect off } } plane{y,0 pigment{ color rgb <.3,.3,.3> } finish{ diffuse .7 reflection 0} }
global_settings{ ambient_light rgb<1,1,1> photons{ count 100000 media 10 autostop 0 jitter .4 } } light_source {<0,7,5>,.5 } camera{location <30,30,5> right x*image_width/image_height look_at 0} sphere{<-1,3,1>,5 pigment{ color rgbf <1,1,1,1> } finish{ reflection .1 ior 1.2 phong 0} photons { target reflection on } photons { target refraction on reflection on collect off } } plane{y,-2.5 pigment{ color rgb <.3,.3,.3> } finish{ diffuse .7 reflection 0} }Palavras chave/keywords: povray, raytracing
Criado/Created: 03-03-2021 [10:10]
Última actualização/Last updated: 10-10-2022 [14:26]
(c) Tiago Charters de Azevedo